Maya PLE Character Model Tutorial
Written in 2003, this tutorial covers some basic modeling and rigging processes, but focuses on the steps needed to get a character model into Unreal Tournament (2003 or 2004) using the Maya PLE pipeline. On the Unreal Wiki.

MilkShape for UT2003 Static Meshes
A simple model is used to illlustrate the steps needed to bring models from this useful application into UT2003 and 2004. On the Unreal Wiki.

Introduction to game model skinning
"Skinning," in this case, meaning UV unwrapping and texturing. A primer on the process, using Maya PLE examples but written for general applicability.

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