ModelViewer2K4 site and contents © 2003-2004 karl g nyman


ModelViewer2K4 is designed to make viewing, evaluation, and fine-tuning of custom character models more versatile. It gives UT2004 content creators a wide variety of viewpoint controls (pan, tilt, dolly, zoom, and flying camera), as well as controls for viewing rag-doll actions and animation sequences, so that custom character models can be more thoroughly examined "in-game."

ModelViewer2K4 uses the new Unreal mod files architecture, which provides a separate directory structure for nearly all the mod's files. Therefore it is VERY important that the installation directions be read and followed.

From the help document "Using_ModelViewer2K4.txt":

===================================================
Where the files go
===================================================
UMOD installation automatically places the files correctly. See the directory tree below.

Zip file installation: ModelViewer for UT2004 uses the new UT2K4 Mod architecture, so the files need only be extracted from the zip, preserving the directory structure of the zipped files. Place the zip file in your UT2004 directory, right-click on it, select Extract All..., and follow the Wizard (WinXP). Do not change the extraction path the Wizard provides -- it includes the "top level" mod directory ModelViewerUT2004, which is required.

For clarity, with either install method, here's what you should end up with. (f) indicates a folder:

..\UT2004\ModelViewerUT2004(f)
••••••••••••••••••••|
••••••••••••••••••••|_ Animations(f)
••••••••••••••••••••| ••••••••|_ MyModel_UKX.ukx
••••••••••••••••••••|
••••••••••••••••••••|_ Help(f)
••••••••••••••••••••| ••••••••|_ MVInstallLogo256.bmp
••••••••••••••••••••| ••••••••|_ Using Model Viewer2K4.txt
••••••••••••••••••••|
••••••••••••••••••••|_ Maps(f)
••••••••••••••••••••| ••••••••|_ Entry.ut2
••••••••••••••••••••| ••••••••|_ MV_Intro.ut2
••••••••••••••••••••| ••••••••|_ UM-ModelViewer2K4.ut2
••••••••••••••••••••|
••••••••••••••••••••|_ ModelViewerDocs(f)
••••••••••••••••••••| ••••••••|_ ModelViewer.upl
••••••••••••••••••••| ••••••••|_ ModelViewerDefault.ini
••••••••••••••••••••| ••••••••|_ ModelViewer.ini (for Zip file installs)
••••••••••••••••••••|
••••••••••••••••••••|_ System(f)
••••••••••••••••••••| ••••••••|_ ModelViewer2K4.int
••••••••••••••••••••| ••••••••|_ ModelViewer2K4.u
••••••••••••••••••••| ••••••••|_ ModelViewer2K4.ucl
••••••••••••••••••••| ••••••••|_ default.ini
••••••••••••••••••••| ••••••••|_ defuser.ini
••••••••••••••••••••| ••••••••|_ UM-ModelViewer2K4.ucl
••••••••••••••••••••| ••••••••|_ xplayersLl.upl
••••••••••••••••••••| ••••••••|_ xplayersL2.upl
••••••••••••••••••••|
••••••••••••••••••••|_ Textures(f)
••••••••••••••••••••| ••••••••|_ ModelViewer_TX.utx
••••••••••••••••••••| ••••••••|_ MyModel_TX.utx
••••••••••••••••••••|
••••••••••••••••••••|_ UT2K4Mod.ini

if using the UMOD installer:

..\UT2004\System(f)
••••••••••••••••••••|
••••••••••••••••••••|_ ModelViewer.ini

After first running ModelVIewer2K4, the following files will have been added to the ModelViewerUT2004\System folder:

••••• ModelViewerUT2004.ini
••••• ModelViewerUT2004User.ini

Other files may also be added to ModelViewerUT2004\System depending on the configuration of your UT2004 game installation.

===================================================

FREQUENTLY ASKED QUESTIONS



"I tried extracting the ModelViewer map files to my UT2004\Maps directory and it asked me if I wanted to overwrite existing UT2004 maps! What should I do?"

DO NOT MANUALLY EXTRACT ANY MODELVIEWER2K4 FILES INTO EXISTING UT2004 SUB-DIRECTORIES!!

As stated in the help doc "Using_ModelViewer.txt" (see above), the mod has its own directory and sub-directory structure, as required by the new UT2004 mod architecture. Extract all files with the entire directory structure intact, including the "top-level" ModelViewerUT2004 directory, which should exist in the UT2004\ directory once the zipfile is properly extracted.

See the required directory "architecture" diagram above -- it shows how all the files should be placed.



"I have the files in the right place, and the mod starts, but the models are stuck in the floor and look like they're missing more than half their polygons. What's the problem?"

Make sure that the file named ModelViewer.ini is located in your UT2004\System folder. If you've installed ModelViewer2K4 from a zipfile, you'll need to manually move or copy this file from the ModelViewerDocs folder to UT2004\System. If you used the UMOD installer, ModelViewer.ini should be automatically installed in UT2004\System, but check to make sure.

ModelViewer.ini is the only ModelViewer2K4 file that needs to be moved/copied -- all other mod files can stay in the mod directories.

If for some reason the ModelViewer.ini contents get deleted, improperly edited, or corrupted and can no longer be used, there is a "backup" in the ModelViewerDocs folder called "ModelViewerDefault.ini". Just copy this file to UT2004\System and rename it ModelVIewer.ini



"When I try to use the ModelViewer2K4 camera control keys, some things don't seem to work right. What's the secret?"

Just practice! And remember that the Alt key is required to activate the ModelViewer controls, always pressed IN ADDITION TO the control keys -- Alt+<control key>. While the Alt key is pressed, normal keybinds (such as V for Voice Menu, or C for Crouch) are locked out for the keys ModelViewer uses for its controls.

Another thing to remember is that the majority of ModelViewer's controls are toggled, meaning it takes a keypress to turn then on AND off. Some controls "override" others. For example, Alt+V for Pan will supercede the Alt+C (FreeCamera) mode if it's in effect when Pan is used.

If "continuous action" controls like zoom and dolly are activated, they must be deactivated with an Alt+<key> combination -- just pressing a key without Alt will not turn off the action.



"I edited the ModelVIewer.ini file, but there don't seem to be any changes in the way my model is performing. Did i miss a step?"

Though ModelViewer2K4 allows editing its custom pawn class default properties without re-compiling (by reading them from ModelViewer.ini), the mod must be restarted after any edits to ModelViewer.ini, so the new values are loaded when necessary. The easiest way to do this is to use the "Quit to UT2004" button in the ModelViewer main menu. After editing ModelViewer.ini, just launch ModelViewer2K4 again from the Community>User Mods screen of UT2004, and the new ModelViewer.ini values should take effect.


"I tried using ModelViewer2K4 with a map with vehicles and it didn't work right! When I get out of a vehicle, I turn into Gorge! And if I get in a vehicle and use Flying Camera mode or Kill Pawn, things get really weird, and sometimes the mod crashes."

This is a known issue. Until a "vehicle-friendly" version is released, the best choice is to not use vehicles with ModelViewer2K4 -- it was designed as a tool for character-model developers, though expanding its capabilities to include vehicles is in the mod's future. For now, however, ModelViewer2K4 and vehicles don't get along too well together, and in fact the ModelViewer_UM gametype effectively disables vehicles in maps made for gametypes such as Onslaught. But there are workarounds for getting vehicles into any map, so if you do put a ModelViewer pawn into a vehicle, follow these suggestions:

1) Make sure ModelViewer.ini has the correct entries for your character model, particularly mesh and skins. Using the default ModelViewer.ini values will cause a character to respawn as Gorge when leaving the vehicle.

2) If you enter Flying Camera mode while in a vehicle, you won't be able to exit Flying Camera mode (or the vehicle) without undesirable results. Flying Camera mode can be used once to inspect model positioning in the vehicle, but to recover, it's best to Escape out to the main menu and restart the map to continue.

3) Don't use Kill Pawn while in a vehicle -- this can cause much strangeness, and in the worst case a GPF, since the mod is expecting to kill a character model, not a vehicle.

4) In general, it's better to avoid using characters in vehicles with ModelViewer2K4, but keep checking back for updates -- this capability is next on the list!

 

DOWNLOADS:

ModelViewerUT2004.zip
Zip archive with directory structure -- see install directions
Approximately 2.7 Mb


ModelViewer2K4UMOD.zip
Unreal UMOD installer for UT2004
Approximately 2.7 Mb



Version 101 (first release)
Latest build:
Sunday, June 6, 2004
8:13 p.m. EDT USA


IMPORTANT UPDATE:
See the last FAQ on this page for info about using ModelViewer2K4 and maps with vehicles.

PATCH LEVEL REQUIREMENT:
Recent reports indicate that due to changes in the Unreal mod architecture code made since the release of UT2004, ModelViewer2K4 cannot be used with the release version (3186) of the game. Patching to the current (as of 6/27/04) 3236 version solved the problems being reported.

Minor Update 6/27/04:
The files Installing_ModelViewer2K4.txt and Using_ModelViewer2K4.txt have been updated with information about the patch level requirement and a more complete listing of the ModelViewerUT2004\System files that are installed. No updates to the application at this time, so a new download isn't necessary.



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